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- By Linda Kelly
- 11 May 2026
The studio behind acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, sparking significant excitement within the industry. However, subsequent remarks from the company's lead designer have brought a new dimension to the conversation, touching on the studio's philosophy toward AI tools.
In a latest message, Larian's director explained that the developer is employing machine learning for specific preliminary functions. These involve developing presentation materials, generating rough visual ideas, and creating draft text.
Importantly, Vincke emphasized that the end material in the game will be crafted solely by human writers. "We are creating all the content manually," he stated.
We are continuously expanding our pool of storytellers and are actively forming dedicated writer rooms.
Given that this area is being particularly mentioned — we currently have over twenty concept artists and have job openings for more artists.
All our efforts we do is additive and focused on having people spend more time on making content.
Any ML tool applied correctly is supplementary to a developer's routine, not a substitute for their skill.
The admission of using AI at first generated backlash among some the community. In response, Vincke issued more clarification on online platforms.
"At Larian, we employ AI tools to research ideas, in the same way we use the internet and physical media," he explained. "During the initial brainstorming phase we use it as a simple sketch for structure which we then swap out with original illustrations."
He added, "We've hired artists for their inherent skill, not for their willingness to execute what a algorithm proposes."
Vincke had in the past detailed the studio's targeted strategy to this technology, defining its use into key areas:
He explicitly noted that core creative disciplines — such as visual art — are are absolutely not areas where the team is reducing human input. On the contrary, Larian is recruiting more in these very roles.
"We are neither launching a game with any AI components, nor considering trimming down creatives to substitute them with AI," Vincke concluded.
A tech enthusiast and gaming aficionado with over a decade of experience in digital media and content creation.